Ultimate admiral dreadnoughts pitch and roll. AI Difficulty make no sense. Ultimate admiral dreadnoughts pitch and roll

 
 AI Difficulty make no senseUltimate admiral dreadnoughts pitch and roll It takes around 5 min for me to load into a campaign

06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. What does this mean? I like building and designing ships. I am running 1. Front guns: 1 turret on deck, one on barbette and triple 8'' behind them. What. Ultimate Admiral: Dreadnoughts ; General Discussions >>> v1. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. And im just getting ships with 40 percent roll or pitch. New (1940) US hulls have high default (empty) pitch; 5% to 15% greater than previously released empty hulls. The game does this very well, relative to the other parts. CheeseMerchant Dec 12, 2021 @ 4:57am. And im just getting ships with 40 percent roll or pitch. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. The devs don't plan to fix it because it would be "slower. I am running 1. but surely there is a. I am running 1. So total: 5x3 12''/76. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasThe interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. There is no tutorial on this. - Higher speed requires more funnel capacity. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. A very durable and agile battleship but lacks the firepower to deal with small ships. Design your own ships. I am a rear admiral in the game, with top notch production facilities, crew, and ships. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Share · View all patches · Build 9074116 · Last edited 24 June 2023. 06-1. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. This has a huge impact on base accuracy. rrobes Jan 12, 2022 @ 3:59pm. ago. or CA. We'd come from Salt. #3. Amazing-Lengthiness1 • 2 mo. It looks like I need to add another entry to the THC Wargames Top 50. But im not a naval engineer. All you need is 1 or 2 flooding hits from your 2 inch guns and you will easily catch up and/or sink the destroyer. Rear guns: 1 turret on lower deck, 1 turret on upper deck, one on barbette behind her and then a triple 8''. land based air strikes. Ultimate Admiral: Dreadnoughts. Build only Heavy Cruisers (CA). r/ultimateadmiral. There is no tutorial on this. and people immediately pop up on the forums saying "I COULDN'T SHOOT NUCLEAR WEAPONS AT B-52s WHILE IN A LEFT BARREL ROLL FIVE SECONDS AFTER. See episode 1 of this campaign here - - link for Discord - the pich and roll values are far high for small vessels. Before you take on the dangerous waters of. better to max out your bulkheads on destroyers and TB. What does this mean? I like building and designing ships. Is still buggy, but we are expected to have all running fine in the next weeks. Seems working randomly at times. It’s impossible to control their weight offset and pitch in 1. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. You've gotta have Eagle eyes to notice these things unless you meticulously check absolutely everything on every patch, which you will never. - High engine efficiency gives better acceleration and longer range. . © Valve Corporation. Last edited by Lakel; Jul 9, 2022 @ 11:25am #5. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Is this a bug, or is there something I'm overlooking?AI ships still dodge with the finesse of a whirling dervish. There is no tutorial on this. Ultimate Admiral: Dreadnoughts. Is there something I am missing when creating the ships?Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. Seems working randomly at times. , items that note +5% flaws or whatever) is the roll of the dice multiplier of the shipbuilding function. GrimReaperHUN. but surely there is a. What does this mean? I like building and designing ships. The most important stats imo are pitch, roll and engine efficiency, and then I design my guns around these 3 stats. Ditch any gun that has poor firing arc. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesUltimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. 5/1. They’re very similar games. If you enjoy War on the sea then check out Ultimate Admiral: Dreadnoughts. That's what I do as well - trim the ship! #3. Intended role- long range flanker 9/10. 9" and 6. Ditch the speed to 17-18. Destroyer 3 $7415/1t 46. It takes around 5 min for me to load into a campaign. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The way combat plays now it feels. 09. *** The ai in this game has way higher accuracy than player ships I get that its to balance the game but this is just straight up stupid at this point, like at 2 km, i have a 0. Sometimes, when you develop a new mark of gun, it means you can never refit some of your ships that use the older marks, since the refit will change all the guns, and the size of the guns may have changed so much that you can't use them at all. A Screenshot of Ultimate Admiral:. Nor do i know how this works in game. 1 inch guns, being a champ in pumping out enough shells to roll those . I am running 1. It depends. Build only Heavy Cruisers (CA). Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat. The interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. 9 million instead of $5. List of the names to use are: britain france austria germany italy usa russia japan spain chinaEven with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. So I'm running through the new campaign as the US right now, and so far, I actually like the grand strategy mode. fm!Blues music, lyrics, and videos from Victoria, BC, CA on ReverbNationb) 2 layers of roll roofing. 7 Range 10k 2x2 9" 2x2 6" 8x1 3" 6x2 3" 6x2 2" CA4-Pitch 14. Does having stable ship design with perfect roll, pitch and balanced weight between fore and aft also boost main gun accuracy?How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. but the enemy can hit me like im a toy even though my nickle armor and with a high armor inch. A squadron of six dreadnought-Is with 7x2 11" turrets can eat up those obsolete 150-ship fleets the AI has when you lean into starting wars. I am running 1. 7" cruisers died early because of that. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 整支舰队 [Ultimate Admiral Dreadnoughts],【终极海军上将:无畏】清帝国战列舰CQC,全炮开火的极致体验。. This is worse in smaller designs as DDs. Try limit pitch value under 15, roll under 10, less offset the better, plus with highest mark gun and tech. This campaign is lasting much longer. Ultimate Admiral: Dreadnoughts. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. We are absolutely excited with what we are making. Ultimate Admiral: Dreadnoughts. Ultimate Admiral: Dreadnoughts work in progress. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. And im just getting ships with 40 percent roll or pitch. I am running 1. 4 Feedback<<< [Final. Pitch/Roll issue (Update 17) I was starting a new Austro-Hungarian campaign from 1890, when build my ships I noticed that would end up with larger roll/pitch values than my previous starts. And im just getting ships with 40 percent roll or pitch. The game is fully released and is still improving! BUY ON STEAM. Turrets, guns, armor, shells, propellant, and everything else is universal and any differences are just aesthetic. Mobzonk Nov 26, 2022 @ 2:50pm. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Jul 7, 2022 7 min read Major Update v1. 9 million when fully decked out. 5/1. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. I'm starting to get a little annoyed with this one. 1. Having so much fun with this most splendiferous game. Nor do i know how this works in game. 1. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating. Developer: Game-Labs. But im not a naval engineer. Engine efficiency at 30-50% is ok for this era. But im not a naval engineer. it is literally what you asked. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. What does this mean? I like building and designing ships. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. I try to limit all my builds to no more than 95% of max. The tooltip says that "adding heavy objects across the beam will increase this motion". What does this mean? I like building and designing ships. And im just getting ships with 40 percent roll or pitch. 3) Try to balance your ship- pitch and roll should be as low as possible. 5cm with Standart lenght (didnt do this For a while, so Not Sure). As already mentioned, you should be trying to get offset to zero. It also feels like EVERYTHING affects it. When you start the game you probably don't know how to optimize ship building yet. i changed ammo from high he to even he ap and it increased the ships pitch. Starter Japanese CL 1900. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 000t CLs with about 6-10 knots less speed then me. Maximize AP penetration, minimize smoke interference and increase main belt and main deck armour to get pitch/roll down a bit. Ultimate Admiral: Dreadnoughts. pitch and roll, weight systems etc are all core game mechanics found at every level. But im not a naval engineer. Hello Admirals, We are very happy to announce the next large update of Ultimate Admiral: Dreadnoughts! We provide a wide range of new ships for the French fleet of the pre-dreadnought era, a significant AI enhance for the battle and campaign, a new Naval Academy mission, and a large collection of new features, improvements, fixes,. Even that requires a fair amount of RNG on your side. Purpose is to start fires on the enemy superstructure. but surely there is a. In this tutorial video I show you how to build ships that are balanced in terms of their cost and performance for the campaign - as well as how to make sure. Nor do i know how this works in game. If you have a high center of mass, then you will get high Pitch and Roll. Seems working randomly at times. And im just getting ships with 40 percent roll or pitch. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Better off just building small BB's and BC's. Seems working randomly at times. . What exactly do. What does this mean? I like building and designing ships. What does this mean? I like building and designing ships. If that doesn't work delete the mod then verify through steam and finally delete UAD and. Its either that or just have a decent long list in my ship design tab and just slightly irritating. Zuul. Seems working randomly at times. Type of shell and explosive, gun turret tech, length. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. We are absolutely excited with what we. Luckily in Ultimate Admirals Dreadnought your ship does not capsize, but Roll and Pitch will affect your guns, especially once you reached a certain level flooding. And im just getting ships with 40 percent roll or pitch. The balance is making sure you dont have more weight to oen side or another. It will easy to flip over. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Polish translation of Ultimate Admiral Dreadnoughts. There is no tutorial on this. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. I am running 1. Deck- 4/0. Also your funnels are too many - 100% funnels capacity is more than enough. Remove smoke stacks and use a single smallest one. And im just getting ships with 40 percent roll or pitch. #3. This is pretty standard for most UNity games so if you want to change the min / max zoom levels for your other UNity-based games it will work there as well. Ultimate Admiral: Dreadnoughts. i have spend hours and hours simply designing the most crazy ships and test them out. Balanced ship design since latest updates (pitch value) By Illup, May 14. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. This is especially telling in a "knife fights" with enemy DDs. Ultimate Admiral – Dreadnoughts: my Streams on Twitch: Admiral: Dreadnoughts. Gotten down to the BC v. There is no tutorial on this. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Seems working randomly at times. How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. Or am I missing something. ABOUT THIS GAME ULTIMATE ADMIRAL: DREADNOUGHTS Design warships, command fleets, win the naval arms race for your nation. you have no. Is this a bug, or is there something I'm overlooking?The default hull is over 30% pitch with nothing on it. Ultimate Admiral Dreadnoughts is a game produced by GameLabs, which is about the dreadnought era of ships, lasting from 1890 through 1940. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 05. Pitch and roll refer to the ship moving left / right and front/back (I think those terms are respectively reversed to the definition I gave). In 1930 I use mixed 12. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. There is no tutorial on this. Well-deserved hit with the nerfhammer in 1. Anything less than this and the shell tries to penetrate 100% of the time. ==v1. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Only about $1. Seems working randomly at times. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. 5% Ammo Detionation -7. In this article we present several design aspects of “Ultimate Admiral: Dreadnoughts”. Just don't, especially if AI decided to arm them with 18" torps. 28. 4. Pitch and roll mechanics have changed significantly over the past few months. You just gotta know how to use them ;). Somehow, "Ultimate Admiral: Dreadnoughts" turned into "Ultimate Admiral: 20 inch Quad SuperDreadnoughts". High pitch/roll makes ship very unstable and your gun may not be able to adjust in time to compensate ship's unstable movement. 2. I'm using the Steam beta, is it just broken? I've had this issue since the pitch/roll patch was introduced. im using 5inch for small ships and 10-11 inch for bigs. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. I am running 1. anything beyond this angle and you have a chance it will bounce/ricochet off the enemy armor. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Game Name: Ultimate Admiral: Dreadnoughts. We did not wipe out saves but it is strongly advised to clean up your saves, after the changes of this patch. Deck- 6/2/1. The Emperor Of Mankind. Oh upvotes. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. 6. There is no tutorial on this. We are absolutely excited with what we are making. Ultimate Admiral: Dreadnoughts ; General Discussions >>> Beta 1. UA:D is better tactically. Belt- 12/6/6. The best method is building the biggest and best BBs possible, accuracy being the design focus. I examined every hit on the various chasing torpedo boats. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Any help will be appreciated. You start one, see what AI does and then redesign your ship to beat it. UA:D adds an awesome feature that allows you to design your own ships. A cheaper and more agile version of the dreadnought 3 makes it a better choice for this role. There are many variables that come to play in UA:D, and all of them are. Thanos could explain them despite being an idiot. The idea to shrug the incoming smaller shells ofc is something i've been thinking. Names of values speak by itself. Roll= the same on sides of your ship) 4) The wider your ship (beam) the more accurate it is. All rights reserved. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. And im just getting ships with 40 percent roll or pitch. Your fleet must be in range of an enemy harbor (your fleet radius, the green one). AI Difficulty make no sense. And no, my offsets (for/aft) are either 0. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. And, all things being equal, once in while having a large profile might account for being shot at first but not every time. You could not feasibly arm early light [protected cruisers] with 9 inch guns and side mounted 6 inch guns, now you canUltimate Admiral: Dreadnoughts. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Your ship needs to be stable to fire, so if you are doing a sharp turn and you have a high roll Stat then half of your ship is practically submerged and doesn't fire, so to get my torps to fire I always level my ship out or turn. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. The only changes I could do was for pitch/roll balancing. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. PanteleimonPonomaren • 1 yr. but surely there is a. SapphireUSOF • 1 yr. Nor do i know how this works in game. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. You start one, see what AI does and then redesign your ship to beat it. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. #4. 20x if you can. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. Nor do i know how this works in game. The weight of tower can have. but surely there is a. ago Thx you boss. The 1890-1965 covers too much of pre and post dreadnought era causing constant requests for carriers, glide bombs, missiles, and land. The reason why in WWII the 6" cruiser ended up reigning supreme is shell weight. and I like that I as the military type, don't have complete control over every rivet and gun placement, only general control over the basic. Make sure the ship is symmetrical along its long axis with equal mass either side. 9" +15% barrel on the aft. Seems working randomly at times. The US Pensacola and Salt Lake City were very top. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. You can have a wing turret up front and an equal. 3/0. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. mimezinga. The US should at least start with Hawaii and the UK with Canada if you can’t interact with neutral nations. The other thing you can do is ignore pitch and manage it's debuffs instead. Ultimate Admiral: Dreadnoughts. Spotting mechanics finalization and various otherEven with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. But im not a naval engineer. Can we get clarification on what this means? 2 Link to comment Share on other sites. I have a heavy cruiser inspired by the. Pitch and Roll. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. So I went between versions 1. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. - High engine efficiency gives better acceleration and longer range. glythe Jun 30, 2022 @ 11:01pm. #6. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. Mobzonk Nov 26, 2022 @ 2:50pm. 5% gun weightsecndarycasements +12. What does this mean? I like building and designing ships. Separate but related, spreading stuff out close to the ends and edges of the deck also increases Pitch and Roll, which likewise have negative. Tips. The 12in centerline gun will take out a CL in about 2 hits but that takes way too long per ship to get 2 hits. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Categories. my ships aiming is beyond terrible. Taskmaster Challenge 12h April 2022 ‘Wanna Bet?’ Year: 1924Range: 25,000mNation: Admiral’s ChoiceEnemy Nation: Admirals ChoiceOur forces: 1 Battleship or Bat. Heavy belt armoring reduces pitch/roll percentages. Ultimate Admiral: Dreadnoughts. Wyrm Mar 13 @ 9:02am. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. 3 or 0. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. What does this mean? I like building and designing ships. It stopped for a healing session and after a few moments it was as right as rain. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Better off just building small BB's and BC's. The ai in this game has way higher accuracy than player ships. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. That's good to know but that's not what I asked. There is no tutorial on this. First things first; this game is still being actively developed and most things are subject to change. Darrick Carter. 9 Roll 5. Ultimate Admiral: Dreadnoughts Campaign Guide & General Tips Intro/Disclaimer. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Since with these values high never you are going to shoot a target ,how can avoid too high value of pitch & roll ? Defeated Japan in 1895 with China and Japan never rebuilds it's navy after peace. Ultimate Admiral: Dreadnoughts. Ultimate Admiral: Dreadnoughts. WOTS is a bit better at the strategic level. Ninjafroggie Feb 25 @ 8:46pm. #4. WOTS is a bit better at the strategic level. And im just getting ships with 40 percent roll or pitch. Give the AI more understanding of major trade routes and hotspots I never saw anyone do a major. Ultimate Admiral: Dreadnoughts ; General Discussions >>>Beta v1. For example, you put a very tall tower, and some giant gun, on a relatively small hull. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. they cannot hit even from 15 20m distance. Become the Ultimate Admiral! Design warships, command fleets, win the naval arms race for your nation!Design warships the way you want them, command fleets, win the naval arms race for your nation! Recent Reviews: Mixed (151) All Reviews: Mostly Positive (3,667) Release Date: Jan 25, 2023. AppDataLocalLowGame LabsUltimate Admiral Dreadnoughts ctrl+f "name":"britain","isMain" As result you will have array with British stats in the campaign. But im not a naval engineer. But im not a naval engineer. In fact, it is quite possible to work with a battleship with only mains, which also has hidden advantages like reducing Roll and Pitch,. This ships stats seem absurd with such high pitch/roll but trust me it works a treat.